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Dungeons
Record Materia
Abilities
Future
Soul Breaks
Chains
Shared
Relic Draws
Record Materia
All
Stat Buffs
Damage / Healing
Atk. Replacement
Misc.
Series
Character
RM
Name
Description
Core
Tyro
1a
Attunement I
Deal slightly more damage when attacking with an enemy's elemental weakness.
Core
Tyro
1b
Attunement II
Deal significantly more damage when attacking with an enemy's elemental weakness.
Core
Tyro
2
Dr. Mog's Teachings
Begin dungeons with 2 Soul Break charges.
Core
Tyro
3
Scholar's Boon
Deal much more damage when attacking with an enemy's elemental weakness.
Core
Warrior
1
Blade's Edge
Deal slightly more physical damage when a sword is equipped.
Core
Warrior
2
Warrior's Drive
Restore 1 combat ability use at the start of battle.
Core
Warrior
3
Warrior's Honor
Deal much more physical damage when a sword is equipped.
Core
Knight
1
Knight of Steel
Gain a small amount of Defense when wearing helms.
Core
Knight
2
Defensive Aspect
Begin battle with Protect and Regen.
Core
Knight
3
Steadfast Knight
Gain a large amount of Defense when wearing helms.
Core
Monk
1a
Fist of the Monk
Deal slightly more damage with monk abilities.
Core
Monk
1b
Martial Enlightenment
Very small chance for monk abilities to trigger twice.
Core
Monk
2
Blemished Insight
Very small chance to counter physical attacks by temporarily gaining a small amount of Attack, and restoring a large amount of HP.
Core
Monk
3
Honed Senses
Moderate chance to gain a large amount of HP and temporarily gain a small amount of Attack after being hit by a physical attack.
Core
Red Mage
1
Magic Flame I
Attack has a moderate chance to deal light magic fire damage instead of physical damage.
Core
Red Mage
2
Secrets of the Red Mage
Slight chance for black magic abilities to trigger twice.
Core
Red Mage
3
Mage-of-all-Trades
Attack becomes a random black magic or white magic ability.
Core
Black Mage
1a
Mana Spring I
Moderate chance to restore 1 black magic ability use at the start of battle.
Core
Black Mage
1b
Mana Spring II
Restore 1 black magic ability use at the start of battle.
Core
Black Mage
2
Omnicast Fire
Attack becomes a group magic fire attack that deals light damage.
Core
Black Mage
3
Omnicast Direflame
Attack becomes a group magic fire attack that deals moderate damage.
Core
Magus
1a
Forbidden Arts I
Very small chance for black magic abilities to trigger twice.
Core
Magus
1b
Forbidden Arts II
Small chance for black magic abilities to trigger twice.
Core
Magus
2
Forbidden Knowledge
Attack becomes a magic fire, lightning, and ice attack that deals light damage.
Core
Magus
3
Forbidden Sorcery
Attack becomes a group magic fire, lightning, and ice attack that deals moderate damage.
Core
White Mage
1a
Concentration I
Moderate chance to restore 1 white magic ability use at the start of battle.
Core
White Mage
1b
Concentration II
Restore 1 white magic ability use at the start of battle.
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788 materia